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 Post subject: Feedback - February 1-day
PostPosted: Sun Feb 28, 2010 7:57 pm 
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Drinking Contest Contender
Drinking Contest Contender

Joined: Thu Oct 02, 2008 12:22 pm
Posts: 195
Location: Saline, MI
Getting it started. First of all, great job GM's and NPC's. You did a great job putting together an awesome event with great combat and some really interesting revelations about the world background. Well done.

That said:

The Best: Bosco jumping out of the snow pile. That alone made my day and started us out great. Awesome, rad.

The good: We had a fantastic event. Lots of great fighting athletically as well as some really cool themed fights. The Andar'vi retreat was without a doubt my favorite battle of the day.

The bad: Kinda cold and the ground got very icy after it got dark. I was sad we spent quite so long on the one clue in the logic puzzle, but the code was a blast to work through.

The ugly: Nothing.

Thanks for putting together an event that gets me energized about playing CARPS.

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 Post subject: Re: Feedback - February 1-day
PostPosted: Mon Mar 01, 2010 9:29 am 
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The InnKeeper's Drinking Buddy
The InnKeeper's Drinking Buddy
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Joined: Thu May 31, 2007 1:48 pm
Posts: 450
I had a blast and paying for it today.

I loved the 2 dream sequences! They are very refreshing and levels the playing field. It made use work as team which was fun!! Job well done.

Over all the event was great even with the 2 deet of snow we all had to fight in.

I do have to say the craziest injury was striking Brian and than the end of my sword getting hit by a maul which forced it back into Z's eye. A bizzare and total freak accidnet. Luckly Z was only blinded for half the event until his other eye got poked :D

I would like to discuss with fellow players a better way to divid up the loot at the end of the plot's that is more fair. We all worked to solve the quest but there is always so many magic items and money. I do not want to bid on magic items becasue the players with money have an unfair advantage, but I do not want to just give them away because then there is nothing for the ones that do not get a magic item.
I'm open to ideas on how to spread the loot around more fair.

Side note: Fesko and Aldrin (Matt?) come see Edrick for your loot take at the next event! :D

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 Post subject: Re: Feedback - February 1-day
PostPosted: Mon Mar 01, 2010 4:45 pm 
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The Thane's Drinking Buddy
The Thane's Drinking Buddy
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Joined: Wed Aug 06, 2003 11:16 am
Posts: 970
Location: Inn
Did anyone find my big toe? I think I lost it. Note to self waterproof your dang boots!

AND BTW Rad is cleaning my boxers after I filled them when he jumped out of the snow at me!!!


Good times.

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Lieutenant Daniel Lockheart
His Majesties Army
Keeper of the 5th Tome of ToeVass
Head of the Diviners Guild in Midway/ Legacy
Head of the Alchemist Guild in Midway/ Legacy


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 Post subject: Re: Feedback - February 1-day
PostPosted: Tue Mar 02, 2010 1:47 am 
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The Thane's Drinking Buddy
The Thane's Drinking Buddy
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Joined: Tue Jul 01, 2003 4:59 pm
Posts: 696
This event may have quite possibly been my favorite event. The two dream sequences were very well put together. Great job on the number of each 'class' and their ability interactions. The Gavin one was a bit easy to see since we had two entry points and 4 warriors and 2 throwers, but the Andarvi one was very nice in how the skills really helped us play off each other considering we only had three full tanks which had me worried at first. Even the regular character combats did a very good job on seperating the big bad from the lesser bads. Since they tended not to group except with their own level, it really let us have a single battle with without one group feeling under/over powered.

Rad covered in snow and watching SoCo's face was one of those expressions I will tell years down the line. That was funny.

The good: the combats were some of my all time favorites.

The bad: The ice, though it could have been worse. Also, I think the puzzle needed one more hint to be perfect (or one clearer hint). I felt the non-puzzle people were getting a bit anxious by the end. The last one was a bit too easy, so splitting the difference might be perfect for a one day and this level for a full weekend event. I did bring it home to check out in a week or so just to see if there was a key I missed. It had that feel though I kept getting distracted.

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Well Hung is not a valid merit
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 Post subject: Re: Feedback - February 1-day
PostPosted: Tue Mar 02, 2010 11:10 am 
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The Thanedom's Taste Tester
The Thanedom's Taste Tester
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Joined: Mon Mar 12, 2007 11:24 pm
Posts: 313
Location: Here and there
I had a great time at this event on the NPC side. There was great direction from Rad and Drew on how the monsters should attack and act.

The PCs did a great job of working together as a group for most of the plots. This was most evident in the dream sequences where everybody played their individual roles in concert with the others to make a cohesive fighting unit. You made it very difficult for me to peel off individuals in combat. Every time I tried, several others jumped in and beat me down as a group.

The only downside to this event was the ice. Hopefully nobody had any serious injuries from the few nasty falls that happened.

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 Post subject: Re: Feedback - February 1-day
PostPosted: Tue Mar 02, 2010 1:18 pm 
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Inn Regular
Inn Regular

Joined: Sat May 23, 2009 7:45 pm
Posts: 102
From the NPC side I have to agree with Jason. You guys for the most part did a good job of working together. I was impressed with how well you handled the Hydra, but then later dissapointed at how easy it was at times for you not to notice missing PC's.

I felt there was a good amount of danger from the plots, while still not being insane.


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