Traper charector, and what's with wood elves
Posted: Wed Apr 01, 2009 11:29 am
First i have a charector concept that i like to play when trying out new larps, i have never found a fantacy larp setting that he dosen't fit in, and need help figuring out how to make him with the starting points.
the charector is a trapper, as in a woodsman that lives of the land and may sell skins when he meets up with civilised folks.
as a woodsman he has the tools of his trade, rope, a knife, a machete(short sword) and a hand ax (no true woodsman goes anywhere without a good knife and a hatchet) and a bow. I picture him waring light armor, leathers and padding and being able to fight two stick with his ax and machete.
As a trapper he needs to be able to set snares, track, live alone in the woods and use his tools (hatchet, machete, knife) and needs to be able to keep himself healthy and warm (padded armor and leathers do both quite well) and if possible can tend o his own basic injuries.
I was going to play him as a bit uncomfortable around other people, soft spoken but blunt when he dose speak. I understand the slightly antisocial nature of the character will make interacting with the other players harder, but it will also let me ease into the setting by listening and staying out of the way.
I was thinking about takeing flaws that point to why he lives the life he does, phobia crouds or enclosed places(parents may have been crushed in a landslide creating clostraphobia, or killed by troops so a fear of large groups) poor (after all he has only that which he can carry), and so on.
any help on how to get this rolling?
oh and as to wood elves i know that this is probably a game balance thing but wood elves even though they live in nature are denied access to the tools thous who live in and with nature use hatchets, machete, spear and bow, as well as traps, search, ect. it just struck me as odd that the weapons that are so intrinsic to wood elves in other settings, and that most period people living of the land would have are denied.
just a thought.
the charector is a trapper, as in a woodsman that lives of the land and may sell skins when he meets up with civilised folks.
as a woodsman he has the tools of his trade, rope, a knife, a machete(short sword) and a hand ax (no true woodsman goes anywhere without a good knife and a hatchet) and a bow. I picture him waring light armor, leathers and padding and being able to fight two stick with his ax and machete.
As a trapper he needs to be able to set snares, track, live alone in the woods and use his tools (hatchet, machete, knife) and needs to be able to keep himself healthy and warm (padded armor and leathers do both quite well) and if possible can tend o his own basic injuries.
I was going to play him as a bit uncomfortable around other people, soft spoken but blunt when he dose speak. I understand the slightly antisocial nature of the character will make interacting with the other players harder, but it will also let me ease into the setting by listening and staying out of the way.
I was thinking about takeing flaws that point to why he lives the life he does, phobia crouds or enclosed places(parents may have been crushed in a landslide creating clostraphobia, or killed by troops so a fear of large groups) poor (after all he has only that which he can carry), and so on.
any help on how to get this rolling?
oh and as to wood elves i know that this is probably a game balance thing but wood elves even though they live in nature are denied access to the tools thous who live in and with nature use hatchets, machete, spear and bow, as well as traps, search, ect. it just struck me as odd that the weapons that are so intrinsic to wood elves in other settings, and that most period people living of the land would have are denied.
just a thought.