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 Post subject: in-game theft
PostPosted: Mon Jun 27, 2016 4:17 pm 
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So reading the rules, my understanding is that every item in the play area not specifically labeled with an OOG tag is an in-game item and can be stolen by an in-game thief.
Items successfully stolen must either be returned to their OOG owner, or to the NPC camp, but in either case, the thief gets that item's tag (unless it's money or gems) and the previous owner loses that item's tag.

Is that all correct?


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 Post subject: Re: in-game theft
PostPosted: Mon Jun 27, 2016 4:42 pm 
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You got it!

-Evan


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 Post subject: Re: in-game theft
PostPosted: Wed Jun 29, 2016 8:02 am 
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cool, one more question though:

Which areas count as in-game?
Tavern?
Mod areas?
Tent Area?
Bunks?

My assumption is that sleeping areas are default out of game, but the rules in the Hideout section of Urban Knowledge seem to suggest that sleeping areas are *normally* in-game, but having hideout makes yours out of game.

Not that I plan to roll a thief or anything, I'm definitely just asking for a friend. Feel free to leave your coin unattended.


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 Post subject: Re: in-game theft
PostPosted: Wed Jun 29, 2016 11:00 am 
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All of the areas you listed are considered in game. However if you wish to in game steal from the sleeping area/tents you must have a marshal with you out of game.

P.s. just a suggestion from the gm. Take a look at the soothsaying skill, it is a thiefs worst enemy. Stealing from other players will probably get your character killed within a couple games. Most of the in game "thieves" (rogues as we call them), focus on breaking into enemy locations and working with a team to adventure.


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 Post subject: Re: in-game theft
PostPosted: Wed Jun 29, 2016 11:21 am 
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I'm not planning a spree or anything.
I plan to legally sell my skills as a shadow.

Finding people, things, and information for a price.

I just think that it's really important to know the in-game theft rules since I'm going to have the skillset in front of me and might decide to use it.


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